#ifndef RESHAPE_H
#define RESHAPE_H

#ifdef _WIN32
#include<windows.h> // needed for windows systems
#endif
#include<GL/gl.h>

/* world_wintypical dimensions of the world window
 * These dimensions MUST be set for keepWholeWindow() to work */
extern float world_win_x, world_win_y, world_win_z, world_win_width, world_win_height, world_win_depth;

void keepWholeWindow(GLsizei w, GLsizei h);

#endif /* RESHAPE_H */
